I thought you handled it well! There's a real virtue to levels that are impossible-feeling until you've grasped a concept or non-intuitive interaction, as they let the player discover something rather than just seeing it demonstrated to them. The elegance of level 9 is that you understand you must have missed something important and it's simple enough to guide you towards the interaction you haven't yet tried.
It’s sort of intended - it was originally a bug, but then I decided to leave it in and try to develop a level around it. I never got around to creating that level unfortunately. Good catch though! Consider it an easter egg solution :)
Well, ludum dare is quite short after all. And turning bugs into features can be fun. Also after looking at the comments there, I can see someone had already mentioned this.
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The level 9/10 mechanic took a while to figure out, but is pretty neat :)
Thanks! I’m realizing that the difficulty curve around there is maybe a bit harder than I expected haha. Something to think about for the future!
I thought you handled it well! There's a real virtue to levels that are impossible-feeling until you've grasped a concept or non-intuitive interaction, as they let the player discover something rather than just seeing it demonstrated to them. The elegance of level 9 is that you understand you must have missed something important and it's simple enough to guide you towards the interaction you haven't yet tried.
That’s also true! Your feedback has been really helpful! I’ll be keeping it in mind when I make my next little puzzle game :)
I've broken the fence, is that intended ?
It’s sort of intended - it was originally a bug, but then I decided to leave it in and try to develop a level around it. I never got around to creating that level unfortunately. Good catch though! Consider it an easter egg solution :)
Well, ludum dare is quite short after all. And turning bugs into features can be fun. Also after looking at the comments there, I can see someone had already mentioned this.