My entry for Ludum Dare 48. The theme was 'Deeper and deeper', so in this game you play as a diver, in search for a lost artifact within the bowels of the Temple of the Sea Floor.

I wrote 10 levels up in Puzzlescript. There are some things I am more proud of, and some things that I am less proud of - I may take another look at this some time and refine it: specifically, improve some of the levels, give it more polish, and give another go at some of the pixel art.

Hope you enjoy!


Other notes:

I used the following pallete for all my art: https://lospec.com/palette-list/seafoam

I also used the level select fork of Puzzlescript here: https://pancelor.com/PuzzleScript/editor.html

I recommend Puzzlescript to anyone interested in making 2d turn-based puzzle games. It's very intuitive, surprisingly powerful, and has some decent documentation and source code to read through if you do some looking online.


StatusReleased
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(5 total ratings)
Authoroeschmid
GenrePuzzle, Adventure
Made withPuzzleScript
Tags2D, Ludum Dare, Ludum Dare 48, Pixel Art, PuzzleScript, Singleplayer, Top Down Adventure, Turn-based
LinksLudum Dare

Comments

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The level 9/10 mechanic took a while to figure out, but is pretty neat :)

Thanks! I’m realizing that the difficulty curve around there is maybe a bit harder than I expected haha. Something to think about for the future!

I thought you handled it well! There's a real virtue to levels that are impossible-feeling until you've grasped a concept or non-intuitive interaction, as they let the player discover something rather than just seeing it demonstrated to them. The elegance of level 9 is that you understand you must have missed something important and it's simple enough to guide you towards the interaction you haven't yet tried.

That’s also true! Your feedback has been really helpful! I’ll be keeping it in mind when I make my next little puzzle game :)

I've broken the fence, is that intended ?

(+1)

It’s sort of intended - it was originally a bug, but then I decided to leave it in and try to develop a level around it. I never got around to creating that level unfortunately. Good catch though! Consider it an easter egg solution :)

Well, ludum dare is quite short after all. And turning bugs into features can be fun. Also after looking at the comments there, I can see someone had already mentioned this.